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503445318Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 54m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
944
+11
🇳🇱 Ethiopians · Netherlands
861
+15
🇳🇱 Celts · Netherlands
843
+16
🇵🇱 Bulgarians · Poland
862
-15
🇭🇺 Sicilians · Hungary
854
-15
🇪🇨 Aztecs · Ecuador
808
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,979 9:09 15:17 33:48 ⛏ Fast Castle
25 1,344 12:21 17:15 39:56 ⛏ Fast Castle
23 1,256 11:28 15:36 37:56 ⛏ Fast Castle
21 1,147 11:18 24:05 39:49 ⛏ Fast Castle
18 966 10:25 18:15 32:42 ⛏ Fast Castle
13 722 11:17 21:24 46:51 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,375 24,185 14,150 2,800 73,510 82,564
29,390 21,170 17,165 3,820 71,545 81,185
28,750 17,700 12,365 6,350 65,165 70,076
19,850 26,782 11,870 2,735 61,237 62,283
24,225 17,040 17,160 2,470 60,895 70,061
25,590 18,124 12,870 3,825 60,409 64,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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