AoeStats
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Black Forest

503445264Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 62m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1422
+14
🇹🇷 Bulgarians · Türkiye
1404
+15
🇩🇪 Bohemians · Germany
1378
-14
🇩🇪 Britons · Germany
1370
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,578 9:10 23:32 55:40 ⚔ Tower Rush
39 2,398 11:49 16:16 36:51 ⛏ Fast Castle
33 2,048 10:16 24:23 48:04 ⛏ Fast Castle
26 1,624 11:50 15:14 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,160 26,518 25,010 1,180 81,868 90,275
28,790 26,686 18,095 4,675 78,246 87,304
35,530 21,572 9,490 6,180 72,772 76,061
10,150 12,628 3,355 1,765 27,898 36,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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