AoeStats
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QS Arena

503445101Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 52m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
829
+15
🇬🇧 Sicilians · United Kingdom
805
+16
🇬🇧 Teutons · United Kingdom
805
-15
🇬🇧 Burgundians · United Kingdom
793
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,044 10:02 18:47 35:25 ⚔ Towers into Skirms FC
19 998 8:35 13:42 29:57 ⛏ Fast Castle
15 798 9:28 15:32 30:21 ⚔ Drush FC
13 701 8:56 14:59 39:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,340 10,980 12,050 1,725 45,095 56,921
18,680 15,640 9,225 1,115 44,660 59,212
14,060 14,705 7,660 2,205 38,630 51,287
15,940 9,965 7,435 2,280 35,620 45,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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