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Coastal Forest

503444987Analyzed
2v2 RM · 1d ago on Aug 31, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
1079
+15
🇹🇷 Franks · Türkiye
1045
+17
🇷🇺 Koreans · Russia
1143
-20
🇷🇺 Burmese · Russia
970
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,947 8:55 23:53 37:03 ⚔ Archer Rush
ME_KA-19 Franks
32 1,537 11:36 21:36 35:07 ⚔ Fish Boom into Scouts
Daniel Poles
18 877 11:12 16:22 36:43 ⛏ Fast Castle
anyamaiorova_ Burmese
9 446 11:57 29:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,410 16,376 8,710 2,205 40,701 45,520
18,185 9,140 6,180 2,900 36,405 42,084
16,145 11,791 6,300 1,050 35,286 38,448
9,425 8,379 2,300 400 20,504 23,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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