AoeStats
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Coastal Forest

503444987Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
1079
+15
🇹🇷 Franks · Türkiye
1045
+17
vs
🇷🇺 Koreans · Russia
1143
-20
🇷🇺 Burmese · Russia
970
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,947 8:55 23:53 37:03 ⚔ Archer Rush
32 1,537 11:36 21:36 35:07 ⚔ Fish Boom into Scouts
18 877 11:12 16:22 36:43 ⛏ Fast Castle
9 446 11:57 29:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,935 16,326 8,510 2,205 39,976 44,795
18,085 9,140 6,130 2,900 36,255 41,934
15,295 11,691 5,900 1,050 33,936 37,098
9,425 8,379 2,300 400 20,504 23,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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