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Four Lakes

503444976Analyzed
4v4 RM · 22h ago on Aug 31, 2026· 65m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1117
+15
🇹🇼 Britons · Taiwan
1107
+15
🇺🇸 Burgundians · United States
1021
+19
🇺🇸 Inca · United States
1018
+19
🇺🇸 Bengalis · United States
1137
-19
🇩🇪 Burgundians · Germany
1119
-18
🇹🇷 Teutons · Türkiye
1102
-18
🇬🇧 Sicilians · United Kingdom
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
Chorpy Burgundians
29 1,907 10:58 21:23 35:10 ⚔ Scout Rush
Her Sicilians
27 1,802 13:26 23:20 34:12 ⚔ Fish Boom into Fire Galleys FC into Archers
20 1,321 11:27 26:32 41:32 ⛏ Fish Boom FC
osubuckeyes022 Bengalis
18 1,202 11:24 25:22 ⛏ Fish Boom
Shaelynn Burgundians
0 9
Unknown Teutons
0 9
君临天下 Mongols
0 9
墨寞MOMO Britons
0 9

Resources

Player Food Wood Gold Stone Spent Collected
38,685 29,647 17,630 5,955 91,917 94,298
41,770 19,235 21,125 4,155 86,285 89,458
34,935 21,060 12,435 5,185 73,615 89,159
11,055 12,384 3,070 2,580 29,089 29,784
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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