AoeStats
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Black Forest

503444914Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 80m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
631
+21
🇫🇷 Romans · France
625
+22
vs
🇩🇪 Teutons · Germany
907
-27
🇩🇪 Italians · Germany
604
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 2,149 11:54 23:36 32:32 ⛏ Fast Castle
14 1,164 12:14 22:19 37:30 ⛏ Fast Castle
11 890 15:17 28:37 37:15 ⛏ Fast Castle
10 775 14:19 23:00 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,545 50,804 50,410 4,295 154,054 157,699
51,025 49,590 44,845 4,095 149,555 168,424
31,685 26,576 28,115 4,580 90,956 142,654
25,085 26,144 17,080 2,545 70,854 91,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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