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Yucatan

503444872Analyzed
2v2 RM · 18h ago on Aug 31, 2026· 37m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
948
+14
🇨🇿 Wei · Czechia
894
+16
🇺🇸 Cumans · United States
934
-17
🇺🇸 Franks · United States
862
-37
Player eAPM Actions Feudal Castle Imperial Opening
LennyCZ Wei
30 1,116 12:45 17:54 ⛏ Fast Castle
JozefCZ Romans
20 746 10:52 17:20 32:42 ⛏ Fast Castle
Pigeon Cumans
18 693 12:08 17:22 35:23 ⛏ Fast Castle
Schnicka Franks
18 687 11:55 18:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,555 9,075 5,705 3,100 30,435 33,047
9,435 7,565 2,880 850 20,730 26,311
7,285 8,130 3,055 200 18,670 19,287
8,180 5,000 3,165 0 16,345 18,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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