AoeStats
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Arabia

503444823Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
833
+9
🇧🇪 Armenians · Belgium
747
+13
🇧🇪 Khmer · Belgium
557
+21
vs
🇬🇧 Sicilians · United Kingdom
692
-15
🇪🇸 Maya · Spain
670
-14
🇮🇳 Turks · India
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,197 10:27 25:34 —
20 886 11:29 24:21 44:22 ⚔ Scout Rush
19 864 10:12 21:09 36:39 ⛏ Fast Castle
14 621 12:00 17:55 — ⛏ Fast Castle
9 422 12:08 27:32 — ⚔ Archer Rush
9 384 12:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,235 8,165 3,840 1,725 24,965 27,038
11,585 6,010 5,345 1,630 24,570 27,881
11,040 4,762 2,380 1,065 19,247 22,597
5,485 5,975 1,360 1,585 14,405 16,784
5,410 4,047 1,360 1,500 12,317 13,328
7,695 3,760 100 115 11,670 14,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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