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Arabia

503444823Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
833
+9
🇧🇪 Armenians · Belgium
747
+13
🇧🇪 Khmer · Belgium
557
+21
🇬🇧 Sicilians · United Kingdom
692
-15
🇪🇸 Maya · Spain
670
-14
🇮🇳 Turks · India
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
KonoTamarauDa Armenians
27 1,197 10:27 25:34
Marwari Bohemians
20 886 11:29 24:21 44:22 ⚔ Scout Rush
Wolknysv2 Khmer
19 864 10:12 21:09 36:39 ⛏ Fast Castle
jsx_001 Sicilians
14 621 12:00 17:55 ⛏ Fast Castle
9 422 12:08 27:32 ⚔ Archer Rush
9 384 12:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,560 8,365 3,940 1,725 26,590 28,663
12,585 6,010 5,845 1,630 26,070 29,381
11,540 4,762 2,380 1,065 19,747 23,097
5,485 5,975 1,360 1,585 14,405 16,784
5,410 4,047 1,360 1,500 12,317 13,328
7,695 3,760 100 115 11,670 14,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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