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QS Arena

503444714Analyzed
3v3 RM · 7d ago on Aug 31, 2026· 52m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1159
+15
🇩🇪 Bulgarians · Germany
1156
+15
🇩🇪 Franks · Germany
1144
+16
🇳🇱 Poles · Netherlands
1162
-16
🇳🇱 Spanish · Netherlands
1127
-15
🇳🇱 Celts · Netherlands
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,622 8:50 12:39 33:03 ⛏ Fast Castle
34 1,777 8:55 12:48 25:26 ⛏ Fast Castle
23 1,181 9:35 13:51 37:46 ⛏ Fast Castle
21 1,075 10:03 14:09 32:34 ⛏ Fast Castle
18 952 7:55 12:39 30:04 ⛏ Fast Castle
17 887 8:00 11:45 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,450 22,285 22,445 6,300 96,480 108,696
31,280 23,030 15,770 2,150 72,230 80,308
33,370 23,810 10,195 4,430 71,805 77,072
35,795 13,355 13,055 3,345 65,550 68,723
23,355 11,341 15,920 4,300 54,916 81,547
18,825 12,815 6,630 1,845 40,115 58,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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