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Arabia

503444700Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 33m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1213
+14
🇦🇷 Inca · Argentina
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,973 9:00 29:50 ⚔ Tower Rush
tsN Franks
54 1,791 9:44 22:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,610 4,973 3,925 375 17,883 18,287
7,305 5,522 825 1,650 15,302 15,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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