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Four Lakes

503444590Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 26m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
920
+13
🇹🇷 Cumans · Türkiye
801
+18
🇫🇷 Maya · France
875
-17
🇫🇷 Khmer · France
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,013 10:25 22:24 ⚔ M@A into Scouts
Corfe Khmer
32 861 9:37 22:05 ⚔ Archer Rush
Lione.. Magyars
25 684 11:00 14:52 ⛏ Fast Castle
aacar6135 Cumans
16 440 11:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,050 7,845 625 100 13,620 14,224
5,580 4,442 1,030 100 11,152 12,797
5,485 3,925 1,130 100 10,640 11,828
4,055 1,668 2,185 670 8,578 9,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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