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QS Arena

503444579Analyzed
4v4 RM · 2d ago on Aug 31, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
956
+16
🇺🇸 Khmer · United States
953
+16
🇩🇪 Koreans · Germany
944
+16
🇺🇸 Goths · United States
922
+17
🇨🇦 Celts · Canada
1001
-19
🇨🇴 Vikings · Colombia
972
-17
🇨🇳 Wei · China
940
-16
🇺🇸 Romans · United States
892
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,857 8:28 15:28 30:59 ⛏ Fast Castle
cagatai Turks
33 1,565 10:22 14:31 29:20 ⛏ Fast Castle
LilFunyuns Khmer
17 801 9:09 17:29 30:35 ⛏ Fast Castle
bastefan Koreans
17 802 9:06 16:44 32:36 ⛏ Fast Castle
marwenskio Goths
17 791 9:16 17:52 29:58 ⛏ Fast Castle
17 829 9:02 13:21 28:11 ⛏ Fast Castle
kybkh Romans
10 476 8:03 19:06 28:03 ⛏ Fast Castle
kittarington Vikings
9 415 8:14 14:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,925 22,485 22,490 1,540 76,440 80,668
15,775 31,165 18,975 3,000 68,915 88,914
29,450 14,955 12,165 2,300 58,870 72,468
23,520 16,345 12,325 3,450 55,640 63,712
31,945 7,955 12,020 950 52,870 72,680
22,630 9,275 11,910 1,700 45,515 48,538
14,090 11,175 3,755 2,270 31,290 37,445
4,200 3,175 250 200 7,825 9,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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