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Coastal Forest

503444563Analyzed
2v2 RM · 8h ago on Aug 31, 2026· 27m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1080
+16
🇫🇷 Franks · France
1071
+17
🇵🇪 Chinese · Peru
1087
-17
🇫🇷 Mongols · France
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
Charlie Martel Sicilians
40 1,076 10:00 24:28 ⛏ Fast Castle
ElNonan Chinese
29 776 11:44 16:23 ⛏ Fish Boom FC
LeAigle Mongols
24 661 9:39 ⚔ Scout Rush
16 447 9:50 22:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,255 4,145 1,895 100 13,395 13,565
6,855 4,390 1,845 200 13,290 13,995
4,930 3,383 690 1,100 10,103 10,629
2,600 1,395 90 125 4,210 4,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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