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Team Islands

503444535Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 76m 13s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Goths · Ukraine
779
+13
🇺🇦 Chinese · Ukraine
685
+17
🇹🇷 Huns · Türkiye
721
-15
🇹🇷 Huns · Türkiye
703
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,933 11:49 28:59 44:09 ⛏ Fish Boom
Raccoon Chinese
26 2,019 12:25 21:38 39:49 ⛏ Fish Boom into Fire Galleys FC
13 986 20:59 27:43 37:38 ⚔ Fish Boom FC into Scouts
12 948 13:16 24:10 44:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
40,345 21,990 20,915 3,380 86,630 100,822
14,720 41,850 23,075 3,850 83,495 132,811
25,305 13,100 13,760 750 52,915 55,588
14,775 17,000 11,230 2,150 45,155 50,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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