AoeStats
← Flomingo

Arabia

503444377Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 29m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1047
+16
🇩🇪 Jurchens · Germany
1040
+17
🇧🇪 Burgundians · Belgium
1052
-16
🇫🇷 Romans · France
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,025 10:38 23:43 ⚔ Archer Rush
22 645 11:05 17:12 ⛏ Fast Castle
17 485 9:46 26:31 ⚔ Drush
16 463 10:49 22:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,020 6,007 955 950 16,932 17,655
5,505 6,120 2,935 80 14,640 16,586
5,900 4,122 1,700 1,400 13,122 14,383
5,415 2,940 705 940 10,000 10,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.