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Arabia

503444288Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 27m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1155
+15
🇩🇪 Jurchens · Germany
1155
+15
🇧🇪 Georgians · Belgium
1141
-15
🇮🇪 Huns · Ireland
1118
-14
Player eAPM Actions Feudal Castle Imperial Opening
Maldee Jurchens
73 1,982 9:29 22:13 ⚔ Scout Rush
32 875 10:06 21:38 ⚔ Scout Rush
DeLirium Georgians
29 786 10:44 23:16 ⚔ Scout Rush
joelzmi Huns
12 319 10:52 22:46

Resources

Player Food Wood Gold Stone Spent Collected
7,285 3,745 1,380 200 12,610 12,926
7,085 3,812 1,010 610 12,517 12,710
5,750 3,330 1,215 100 10,395 11,553
5,435 3,325 1,210 0 9,970 10,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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