AoeStats
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QS Arena

503444271Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 80m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
814
+16
🇺🇸 Ethiopians · United States
715
+20
vs
🇹🇷 Spanish · Türkiye
811
-18
🇹🇷 Teutons · Türkiye
810
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,739 9:13 16:06 31:38 ⛏ Fast Castle
22 1,789 9:38 17:54 27:21 ⛏ Fast Castle
18 1,440 9:14 23:24 37:24 ⚔ Scout Rush
16 1,303 8:33 15:24 24:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,415 36,315 18,000 1,665 132,395 177,984
41,730 50,675 24,190 5,650 122,245 131,334
56,870 18,580 17,235 3,705 96,390 102,627
14,770 19,095 7,745 4,375 45,985 48,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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