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QS Arena

503444271Analyzed
2v2 RM · 6h ago on Aug 31, 2026· 80m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
814
+16
🇺🇸 Ethiopians · United States
715
+20
🇹🇷 Spanish · Türkiye
811
-18
🇹🇷 Teutons · Türkiye
810
-18
Player eAPM Actions Feudal Castle Imperial Opening
Olive Oil Spanish
34 2,739 9:13 16:06 31:38 ⛏ Fast Castle
Brogo Persians
22 1,789 9:38 17:54 27:21 ⛏ Fast Castle
Soccorso Ethiopians
18 1,440 9:14 23:24 37:24 ⚔ Scout Rush
Timur Teutons
16 1,303 8:33 15:24 24:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,260 36,390 18,320 1,665 133,635 179,224
42,730 50,675 24,990 5,650 124,045 133,134
56,870 18,580 17,235 3,705 96,390 102,627
14,770 19,095 7,745 4,375 45,985 48,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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