AoeStats
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Arabia

503444225Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 33m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1130
+13
🇩🇪 Malians · Germany
1087
+15
🇩🇪 Franks · Germany
1011
+18
🇪🇸 Poles · Spain
1144
-19
🇪🇸 Spanish · Spain
1114
-18
909
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 2,206 9:23 21:57 ⚔ M@A into Archers
40 1,344 11:00 ⚔ Scouts into Skirms
27 926 9:54 23:14 ⚔ Archer Rush
26 865 9:14 24:27 ⚔ Scouts into Skirms
21 724 10:19 21:07 ⛏ Fast Castle
21 696 9:25 23:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,470 7,205 3,135 200 21,010 22,597
8,380 6,912 3,645 850 19,787 20,216
9,155 6,207 2,600 1,500 19,462 20,905
9,045 5,880 4,075 100 19,100 20,198
9,460 6,333 800 1,625 18,218 21,995
5,830 5,265 100 125 11,320 12,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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