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Black Forest

503443945Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 36m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
907
+14
🇹🇷 Goths · Türkiye
866
+16
🇨🇭 Turks · Switzerland
875
-15
🇫🇷 Persians · France
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
BOT MUSTI Britons
26 972 14:13 18:13 36:37 ⛏ Fast Castle
19 703 12:52 19:12 30:23 ⛏ Fast Castle
15 570 14:15 20:30 ⛏ Fast Castle
Juuu136 Persians
12 436 11:05 21:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,000 12,530 5,845 975 29,350 35,651
8,665 10,095 5,385 1,600 25,745 26,969
9,715 8,879 2,130 850 21,574 24,088
10,205 8,383 510 100 19,198 21,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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