AoeStats
← back

QS Arena

503443876Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1138
+15
🇬🇧 Vietnamese · United Kingdom
1119
+16
🇩🇪 Bohemians · Germany
1105
+16
🇹🇷 Poles · Türkiye
1078
+18
🇨🇳 Persians · China
1158
-18
🇮🇳 Celts · India
1132
-17
🇺🇸 Romans · United States
1099
-15
🇨🇳 Persians · China
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
zeyrek Poles
74 3,523 8:45 12:58 25:58 ⛏ Fast Castle
Hsaheyhd Persians
34 1,649 10:04 14:11 27:30 ⛏ Fast Castle
33 1,599 8:15 12:01 29:24 ⛏ Fast Castle
怒头堵紧 Persians
28 1,327 7:30 11:47 28:10 ⛏ Fast Castle
WiLLeX Bohemians
25 1,185 9:01 13:02 27:21 ⛏ Fast Castle
jonass.534 Bulgarians
21 1,020 9:42 13:23 29:49 ⛏ Fast Castle
小虾米 Romans
21 984 9:54 15:40 29:33 ⛏ Fast Castle
skeezerrr Vietnamese
20 941 8:38 13:52 26:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,785 13,690 15,380 3,650 77,505 94,440
22,865 30,395 15,970 2,300 71,530 74,782
28,425 11,960 22,435 1,500 64,320 73,180
28,045 15,630 14,785 1,280 59,740 83,850
21,885 13,650 14,885 3,950 54,370 73,252
25,200 18,815 6,335 1,940 52,290 60,756
16,905 15,010 11,200 950 44,065 52,389
12,635 9,415 3,915 2,150 28,115 32,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.