AoeStats
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QS Arena

503443844Analyzed
4v4 RM · 6d ago on Aug 31, 2026· 33m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
897
+7
🇸🇪 Italians · Sweden
880
+8
🇸🇪 Turks · Sweden
860
+9
🇧🇷 Aztecs · Brazil
824
+10
🇸🇦 Franks · Saudi Arabia
746
-29
🇺🇸 Persians · United States
720
-27
🇺🇸 Magyars · United States
681
-15
🇸🇦 Turks · Saudi Arabia
616
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,200 8:37 13:00 32:13 ⛏ Fast Castle
29 987 8:14 20:59 ⛏ Fast Castle
28 952 8:53 14:08 20:07 ◆ FC into Fast Imp
22 722 10:08 18:18 ⚔ FC into Skirms
14 484 8:27 16:07 28:49 ⛏ Fast Castle
13 443 8:42 13:31 25:43 ⛏ Fast Castle
13 441 8:52 13:03 30:55 ⛏ Fast Castle
10 331 9:50 16:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,690 9,220 3,380 1,500 26,790 32,285
12,900 7,610 2,235 1,500 24,245 27,538
10,465 9,315 1,780 2,250 23,810 29,752
8,840 10,400 3,925 200 23,365 29,245
9,875 5,870 3,795 1,500 21,040 22,182
8,820 6,490 3,495 200 19,005 24,470
4,775 8,485 720 750 14,730 15,342
5,605 3,075 620 875 10,175 15,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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