AoeStats
← AxelCrow

Black Forest

503443790Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 55m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
799
+15
🇩🇪 Celts · Germany
757
+17
🇺🇸 Burmese · United States
840
-19
🇺🇸 Malay · United States
730
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,134 17:41 26:21 47:50 ⚔ Archer Rush
15 815 15:10 17:53 43:04 ⛏ Fast Castle
13 755 12:52 21:50 42:00 ⚔ Scout Rush
12 666 18:10 23:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,320 9,736 7,785 200 44,041 49,256
16,770 16,020 7,530 2,150 42,470 51,675
16,880 10,924 7,040 3,005 37,849 38,977
8,760 9,363 4,955 2,270 25,348 27,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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