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Black Forest

503443708Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 19m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
802
+12
🇺🇸 Khmer · United States
726
+16
🇲🇽 Persians · Mexico
695
+17
🇲🇽 Spanish · Mexico
658
+19
🇫🇷 Aztecs · France
766
-18
🇫🇷 Goths · France
761
-18
🇨🇱 Khmer · Chile
686
-14
🇹🇷 Britons · Türkiye
679
-14
Player eAPM Actions Feudal Castle Imperial Opening
Taytay1 Byzantines
38 739 11:03 ⚔ M@A Rush
Henri André Aztecs
31 592 15:41 ⚔ M@A Rush
jsusdgz Persians
26 502 13:16 ⛏ Fast Castle
ItsRiZeTV Khmer
21 408 12:27
G0reField Goths
20 393 13:23 18:20 ⛏ Fast Castle
Jx Khmer
17 330 15:16 ⛏ Fast Castle
14 261 12:31
angelottis Spanish
12 233 15:13

Resources

Player Food Wood Gold Stone Spent Collected
5,550 1,729 400 100 7,779 9,249
2,750 2,180 250 25 5,205 7,119
3,250 1,532 160 0 4,942 6,307
2,550 1,560 200 100 4,410 4,912
2,925 800 555 0 4,280 5,545
2,395 1,182 50 410 4,037 4,385
1,975 1,705 50 0 3,730 4,821
2,025 1,142 0 280 3,447 3,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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