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503443672Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 39m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1239
+12
🇩🇪 Ethiopians · Germany
1182
+15
🇭🇷 Japanese · Croatia
1190
-15
🇦🇷 Byzantines · Argentina
1133
-13
Player eAPM Actions Feudal Castle Imperial Opening
ZSalsero Japanese
29 1,149 9:37 14:53 35:31 ⛏ Fast Castle
[FIshK] vava Persians
28 1,083 10:57 14:31 27:41 ⛏ Fast Castle
vindösel1000 Ethiopians
28 1,083 11:08 16:17 34:50 ⛏ Fast Castle
27 1,040 10:39 15:49 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,305 11,510 13,505 1,790 56,110 58,234
13,920 10,633 6,440 1,600 32,593 39,938
14,750 10,651 3,985 1,510 30,896 32,949
13,675 8,090 6,425 1,400 29,590 31,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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