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Arabia

503443585Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 48m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1281
+17
🇦🇷 Vikings · Argentina
1310
-17
Player eAPM Actions Feudal Castle Imperial Opening
Dary-o! Vikings
37 1,796 9:49 22:18 44:36 ⚔ M@A into Skirms
Torti Huns
31 1,484 9:42 21:42 43:30 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,710 15,909 11,500 1,600 46,719 50,781
16,885 16,585 7,740 2,105 43,315 44,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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