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Arabia

503443496Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 44m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1401
+18
🇸🇪 Mongols · Sweden
1440
-18
Player eAPM Actions Feudal Castle Imperial Opening
AnimeEyes Chinese
58 2,591 9:19 21:25 40:55 ⚔ M@A into Archers
Gretler Mongols
31 1,410 8:21 22:50 40:37 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,085 20,196 11,885 2,360 50,526 54,673
12,290 11,515 8,560 1,950 34,315 34,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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