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Black Forest

503443471Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 55m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
880
+14
🇧🇷 Turks · Brazil
875
+14
🇫🇷 Celts · France
842
-14
🇫🇷 Franks · France
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,635 10:33 20:50 34:48 ⛏ Fast Castle
Hydropris Franks
23 1,300 13:06 19:49 32:32 ⛏ Fast Castle
Camilooo Bohemians
22 1,228 12:49 24:01 35:02 ⛏ Fast Castle
MP Turks
20 1,084 13:33 18:15 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,735 27,977 29,430 4,950 89,092 104,094
33,590 23,390 18,645 3,000 78,625 91,725
22,255 31,729 18,930 2,860 75,774 87,359
27,950 17,896 19,670 3,550 69,066 72,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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