AoeStats
← NAISH

Team Islands

503443465Analyzed
4v4 RM · 6d ago on Aug 31, 2026· 59m 27s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
951
+17
🇪🇸 Romans · Spain
903
+19
🇲🇽 Koreans · Mexico
900
+51
🇲🇽 Spanish · Mexico
898
+19
🇿🇦 Persians · South Africa
989
-19
🇿🇦 Italians · South Africa
975
-19
🇿🇦 Khmer · South Africa
967
-18
🇿🇦 Mongols · South Africa
934
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,069 11:06 19:23 36:43 ◆ Galleys FC
35 2,085 10:35 32:00 49:32 ⚔ Tower Rush
26 1,521 10:56 19:55 40:08 ⛏ Fish Boom into Galleys into Fire Galleys FC
24 1,417 14:23 22:59 39:13 ◆ Galleys into Fire Galleys FC
20 1,202 10:59 21:43 41:13 ◆ Fire Galleys FC
14 817 12:32 20:29 35:10 ⛏ Fish Boom FC into Galleys
13 750 16:14 23:41 35:15 ⛏ Fish Boom FC
9 521 16:33 32:49 49:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,845 38,930 25,530 2,625 99,930 108,085
22,710 30,240 21,630 3,485 78,065 94,177
22,095 14,975 10,785 4,275 52,130 58,709
11,545 25,465 11,695 2,150 50,855 72,648
18,250 18,930 11,685 1,745 50,610 60,124
13,590 19,410 10,905 3,580 47,485 58,603
17,605 16,475 10,110 900 45,090 48,441
9,925 12,085 6,420 2,110 30,540 34,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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