AoeStats
← Wilma Raiden I.

Hideout

503443355Analyzed
4v4 RM · 5d ago on Aug 31, 2026· 50m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1445
+10
🇩🇪 Britons · Germany
1436
+11
🇷🇺 Khmer · Russia
1346
+15
🇩🇪 Berbers · Germany
1193
+21
🇩🇪 Franks · Germany
1353
-16
🇩🇪 Britons · Germany
1314
-14
🇮🇳 Hindustanis · India
1310
-14
🇬🇧 Malians · United Kingdom
1292
-13
Player eAPM Actions Feudal Castle Imperial Opening
FreakinGorkha Hindustanis
67 3,370 10:54 15:27 35:28 ⛏ Fast Castle
milesburkley Malians
52 2,606 10:45 15:01 40:12 ⛏ Fast Castle
benart Britons
43 2,166 9:19 22:23 38:05 ⚔ Archer Rush
Welldone Khmer
41 2,069 10:29 15:05 39:32 ⛏ Fast Castle
JinSoo Britons
39 1,936 8:57 20:13 36:44 ⚔ Archer Rush
tafkams Berbers
29 1,477 11:11 15:25 42:28 ⛏ Fast Castle
Raffgin58 Burgundians
26 1,306 10:38 15:24 36:19 ⛏ Fast Castle
22 1,091 10:04 19:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,905 18,593 10,370 1,600 61,468 71,016
19,095 23,855 13,620 1,830 58,400 63,787
31,225 10,005 11,970 1,500 54,700 66,305
26,325 12,960 8,795 300 48,380 56,827
19,775 12,641 9,975 1,605 43,996 45,262
19,615 10,091 9,805 2,240 41,751 43,244
9,460 12,510 10,420 1,585 33,975 38,063
17,235 9,125 5,010 200 31,570 39,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.