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Black Forest

503443191Analyzed
3v3 RM · 2h ago on Aug 31, 2026· 61m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
837
+17
🇺🇸 Hindustanis · United States
823
+18
🇬🇧 Celts · United Kingdom
806
+19
🇦🇷 Malians · Argentina
894
-19
🇦🇷 Magyars · Argentina
861
-18
🇦🇷 Mongols · Argentina
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
SOKOTREKE Magyars
35 2,166 14:12 22:25 33:56 ⛏ Fast Castle
eu bata6625 Mongols
28 1,714 13:42 19:48 36:58 ⛏ Fast Castle
AlexShukov13 Hindustanis
25 1,518 15:10 19:12 33:42 ⛏ Fast Castle
dangoca Britons
19 1,166 17:52 26:39 38:17 ⛏ Fast Castle
Bummo Celts
14 840 13:55 25:59 34:58 ⚔ Towers FC
Djsanty8183 Malians
7 435 19:24 26:49 43:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,645 23,737 20,570 3,885 75,837 80,594
39,705 14,641 15,485 3,345 73,176 95,833
35,400 18,265 15,980 2,190 71,835 88,240
27,510 12,562 20,395 4,225 64,692 82,180
15,600 28,306 15,875 4,470 64,251 80,524
16,680 11,728 5,630 1,790 35,828 40,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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