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Arabia

503443075Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 2m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
669
+16
🇹🇷 Vietnamese · Türkiye
646
+18
🇦🇷 Turks · Argentina
736
-20
🇩🇪 Franks · Germany
623
-19
Player eAPM Actions Feudal Castle Imperial Opening
Finagle Vietnamese
34 69
Franklin Turks
21 43
LcofJurns Magyars
16 32
Solo-Talent Franks
1 3

Resources

Player Food Wood Gold Stone Spent Collected
50 100 0 0 150 84
150 0 0 0 150 126
100 0 0 0 100 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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