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503443035Analyzed
1v1 RM · 1d ago on Aug 31, 2026· 64m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Franks · Egypt
585
+12
🇨🇴 Cumans · Colombia
498
-12
Player eAPM Actions Feudal Castle Imperial Opening
kill rats Cumans
16 998 14:18 27:54 55:04 ⛏ Fast Castle
fady_fendy Franks
12 798 10:54 15:00 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,180 30,450 17,425 5,950 94,005 95,913
36,545 22,665 20,410 3,635 83,255 114,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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