AoeStats
← Bubson4616

Black Forest

503442881Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 72m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
677
+10
🇲🇽 Japanese · Mexico
668
+11
🇲🇽 Bohemians · Mexico
624
+13
🇵🇱 Cumans · Poland
665
-16
🇬🇧 Bengalis · United Kingdom
509
-11
🇧🇷 Aztecs · Brazil
472
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 1,539 15:28 28:55 43:13
15 1,059 11:49 26:01 48:39
11 768 18:04 ⚔ M@A Rush
11 834 21:14 28:52 45:48 ⛏ Fast Castle
10 730 11:23 21:17 32:56 ⛏ Fast Castle
7 495 24:23 39:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,285 25,765 19,100 3,100 88,250 113,507
26,410 16,699 10,180 4,635 57,924 58,895
21,285 12,848 10,870 4,370 49,373 50,409
18,340 12,038 6,345 3,050 39,773 41,086
15,435 8,334 5,585 295 29,649 36,663
6,010 3,624 905 125 10,664 11,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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