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Yucatan

503442849Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Huns · Costa Rica
881
+13
🇦🇷 Koreans · Argentina
872
+14
🇬🇧 Saracens · United Kingdom
826
-14
🇬🇧 Turks · United Kingdom
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
BrotherBarry Saracens
37 1,723 14:55 23:46
32 1,519 13:33 21:11 39:25
TurcoMenem Koreans
19 889 11:52 16:38 36:59 ⛏ Fast Castle
OnlyxOne Huns
18 839 13:00 23:57 40:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,130 13,705 10,255 2,160 44,250 46,762
24,180 7,126 5,120 1,600 38,026 42,343
9,350 14,512 5,205 4,710 33,777 36,583
11,070 11,065 4,760 2,810 29,705 32,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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