AoeStats
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Arabia

503442688Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 54m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
862
+15
🇩🇪 Vikings · Germany
861
+15
🇲🇽 Franks · Mexico
855
+15
🇺🇸 Inca · United States
979
-21
🇹🇷 Wei · Türkiye
795
-13
🇹🇷 Italians · Türkiye
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,493 10:27 18:43 41:22 ⚔ Archer Rush
24 1,306 10:14 21:21 ⛏ Fast Castle
21 1,163 10:50 18:36 37:48 ⛏ Fast Castle
20 1,079 11:54 21:21 30:58 ⛏ Fast Castle
16 881 12:10 20:41 31:55 ⛏ Fast Castle
13 706 11:03 20:52 26:56 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,630 20,935 16,710 4,095 71,370 83,060
27,970 19,215 19,115 2,425 68,725 83,275
20,785 17,249 9,795 2,235 50,064 56,704
14,050 16,730 12,760 2,115 45,655 53,059
18,285 5,915 6,255 1,600 32,055 39,148
9,855 9,084 3,620 2,270 24,829 25,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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