AoeStats
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Black Forest

503442683Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 55m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
632
+19
🇫🇷 Goths · France
613
+20
🇫🇷 Celts · France
610
+20
🇹🇷 Persians · Türkiye
494
+25
🇰🇿 Britons · Kazakhstan
952
-50
🇨🇦 Bulgarians · Canada
776
-24
🇰🇿 Italians · Kazakhstan
597
-26
🇺🇸 Bengalis · United States
513
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,145 12:49 24:43 39:44 ⛏ Fast Castle
21 1,164 12:06 21:51 38:15 ⛏ Fast Castle
17 952 11:14 15:14 31:31 ⛏ Fast Castle
16 872 13:50 20:53 36:51 ⛏ Fast Castle
15 850 21:15 47:16
13 696 16:52 21:37 39:15 ⛏ Fast Castle
9 479 15:57 30:20
0 3

Resources

Player Food Wood Gold Stone Spent Collected
33,960 16,036 23,155 5,050 78,201 84,312
34,740 23,946 7,635 855 67,176 86,092
15,850 28,453 15,250 1,940 61,493 67,250
19,625 22,507 15,235 4,100 61,467 93,492
16,960 19,268 10,110 4,765 51,103 71,820
8,410 7,445 3,310 50 19,215 28,601
5,225 4,709 300 255 10,489 18,545
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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