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QS Arena

503442440Analyzed
1v1 RM · 3d ago on Aug 31, 2026· 81m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
974
+17
🇭🇺 Teutons · Hungary
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
kalbim95_comak Bohemians
45 3,666 9:37 25:35 38:46
24 1,947 7:45 24:24 33:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
39,700 20,550 15,470 4,835 80,555 89,802
27,810 29,821 16,570 2,915 77,116 96,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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