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Arabia

503442389Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 34m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1012
+15
🇩🇪 Franks · Germany
975
+16
🇹🇷 Mongols · Türkiye
985
-16
🇧🇪 Maya · Belgium
983
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 790 10:07 24:47 ⚔ Archer Rush
17 596 10:40 16:42 ⛏ Fast Castle
XocinX Cumans
17 575 11:19 22:16
15 530 10:22 26:48 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,765 5,905 2,525 850 19,045 22,634
7,990 6,070 2,245 200 16,505 19,249
8,180 4,345 2,100 1,500 16,125 17,561
4,895 2,614 910 0 8,419 9,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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