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Arabia

503442264Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 71m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
813
+14
🇨🇿 Inca · Czechia
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
Koroner Inca
31 2,230 10:09 32:28 59:19 ⚔ Towers FC
Le Dindon Dodu Ethiopians
27 1,904 10:20 23:24 45:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,575 16,908 12,530 2,285 50,298 69,119
17,240 11,297 3,725 3,955 36,217 36,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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