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Four Lakes

503442087Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 26m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1320
+13
🇩🇪 Persians · Germany
1295
+14
🇩🇪 Poles · Germany
1291
+14
🇩🇪 Shu · Germany
1275
+15
vs
🇨🇳 Persians · China
1282
-15
🇪🇸 Franks · Spain
1269
-15
🇩🇪 Sicilians · Germany
1253
-14
🇲🇽 Chinese · Mexico
1225
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 985 10:12 19:30 — ⚔ Fish Boom into Archers
35 944 10:54 23:24 — ⚔ Fish Boom into Archers
34 909 11:41 16:42 — ⚔ Fish Boom FC into Scouts
33 886 11:32 16:26 — ⚔ FC into Skirms
32 850 11:04 14:59 — ⛏ Fish Boom FC
31 837 11:37 16:13 — ⛏ Fish Boom FC
29 778 11:01 23:34 — ⚔ Fish Boom into Scouts into Towers
13 355 12:40 19:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,150 8,605 1,655 850 20,260 21,107
6,050 7,507 2,395 200 16,152 16,149
7,350 4,805 3,020 100 15,275 16,318
6,440 4,395 3,425 200 14,460 16,754
5,320 5,619 2,210 325 13,474 14,477
4,775 4,309 430 200 9,714 10,560
3,950 3,635 985 935 9,505 9,977
5,180 3,399 250 250 9,079 10,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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