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Arabia

503442037Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 60m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
847
+16
🇦🇷 Bohemians · Argentina
839
-16
Player eAPM Actions Feudal Castle Imperial Opening
Panter music Bohemians
44 2,656 10:39 24:22 38:30 ⚔ Archers into Skirms
uakgul3 Tatars
22 1,342 12:20 23:38 35:02 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,675 24,333 14,380 2,250 58,638 62,883
22,325 14,130 13,725 3,450 53,630 56,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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