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Black Forest

503442025Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 58m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Huns · Greece
1002
+15
🇧🇪 Magyars · Belgium
985
+16
🇳🇴 Japanese · Norway
980
+16
🇫🇮 Mongols · Finland
959
+17
🇬🇧 Turks · United Kingdom
1010
-17
🇬🇧 Portuguese · United Kingdom
987
-16
🇬🇧 Byzantines · United Kingdom
981
-16
🇬🇧 Spanish · United Kingdom
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,455 11:15 18:17 24:21 ◆ FC into Fast Imp
23 1,377 11:31 15:12 29:11 ⛏ Fast Castle
23 1,345 11:49 19:17 39:02 ⛏ Fish Boom FC
22 1,308 12:57 17:12 33:22 ⛏ Fish Boom FC
20 1,191 11:05 16:42 34:46 ⛏ Fast Castle
17 1,010 12:34 16:33 34:26 ⛏ Fast Castle
17 1,004 10:34 16:37 34:30 ⛏ Fast Castle
14 818 12:41 25:30 40:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,990 22,515 28,655 6,250 91,410 100,521
20,760 36,720 23,900 2,650 84,030 100,275
33,340 14,180 26,840 1,700 76,060 107,062
39,590 21,858 8,560 3,645 73,653 101,520
22,150 23,025 10,425 4,000 59,600 97,878
18,315 22,095 13,385 4,340 58,135 85,305
18,815 13,770 14,380 3,225 50,190 70,311
14,125 17,353 13,595 3,970 49,043 53,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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