AoeStats
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Arabia

503441728Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 40m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
765
+16
🇪🇸 Persians · Spain
757
+17
vs
🇨🇱 Burgundians · Chile
771
-16
🇨🇱 Burmese · Chile
771
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,312 11:27 27:25 — ⚔ Scout Rush
19 752 9:55 19:19 — ⛏ Fast Castle
17 692 11:16 24:42 — ⛏ Fast Castle
8 339 15:44 32:23 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,460 9,871 4,110 650 23,091 25,896
11,345 5,646 3,285 850 21,126 25,410
7,160 3,924 3,175 0 14,259 15,852
6,695 4,307 1,620 875 13,497 13,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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