AoeStats
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QS Arena

503441152Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 69m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
689
+22
🇪🇸 Britons · Spain
675
+22
vs
🇮🇹 Britons · Italy
822
-64
822
-22
Player eAPM Actions Feudal Castle Imperial Opening
21 1,420 7:31 17:29 36:11 ⛏ Fast Castle
18 1,232 9:51 17:49 35:34 ⛏ Fast Castle
17 1,173 8:56 18:29 31:04 ⛏ Fast Castle
16 1,103 9:16 18:50 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,630 19,975 29,090 2,280 77,975 105,144
22,190 30,175 20,685 3,300 76,350 82,652
18,770 31,095 21,860 3,085 74,810 119,937
21,415 22,340 16,915 4,190 64,860 82,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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