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503440937Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1372
+14
🇩🇪 Goths · Germany
1321
+16
🇦🇷 Berbers · Argentina
1329
-15
🇳🇱 Chinese · Netherlands
1323
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,929 10:34 16:29 29:12 ⛏ Fast Castle
38 1,789 11:41 15:16 35:19 ⛏ Fast Castle
37 1,759 10:12 18:06 34:55 ⚔ M@A FC
28 1,317 9:08 17:49 38:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,205 21,413 11,905 2,685 69,208 75,120
15,870 18,945 12,355 3,100 50,270 54,008
21,155 16,220 9,840 530 47,745 54,121
11,250 8,515 4,210 3,355 27,330 28,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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