AoeStats
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Arabia

503440745Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 70m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
726
+6
🇦🇹 Byzantines · Austria
649
+9
🇪🇸 Mongols · Spain
620
+10
🇨🇱 Maya · Chile
614
+10
🇺🇸 Bengalis · United States
521
-10
🇺🇸 Khmer · United States
517
-10
🇩🇰 Vietnamese · Denmark
464
-8
🇪🇸 Khmer · Spain
442
-7
Player eAPM Actions Feudal Castle Imperial Opening
16 1,162 12:55 22:25 48:28 ⚔ Archer Rush
15 1,059 11:55 26:51 46:19 ⚔ Scout Rush
13 938 12:11 25:17 39:48 ⚔ FC into Skirms
12 875 11:10 20:15 ⛏ Fast Castle
11 766 12:52 24:23 35:16 ⚔ Fish Boom FC into Skirms
11 792 13:27 19:32 35:30 ⛏ Fast Castle
2 152
0 7

Resources

Player Food Wood Gold Stone Spent Collected
31,480 30,525 23,330 9,005 94,340 108,304
25,085 19,555 16,415 4,730 65,785 71,495
24,025 21,530 11,640 4,280 61,475 81,325
24,785 10,815 17,615 2,600 55,815 71,940
12,005 16,755 5,625 2,565 36,950 37,307
12,805 10,590 6,215 2,630 32,240 36,746
700 275 0 0 975 1,040
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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