AoeStats
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Four Lakes

503440683Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 38m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Hindustanis · Belgium
1176
+16
🇧🇪 Tatars · Belgium
1143
+17
🇳🇱 Aztecs · Netherlands
1207
-18
🇹🇷 Franks · Türkiye
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,002 11:51 18:04 37:17 ⛏ Fish Boom FC
33 1,263 11:25 17:09 36:22 ⚔ Fish Boom into Archers FC
33 1,241 11:59 15:35 28:42 ⛏ Fish Boom FC
25 934 11:07 16:05 28:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,790 13,248 7,105 1,605 37,748 45,076
13,170 7,590 6,390 3,350 30,500 34,737
12,640 7,939 5,195 2,050 27,824 32,582
11,015 9,864 5,050 900 26,829 28,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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