AoeStats
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Four Lakes

503440628Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 6m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Italians · Estonia
887
+15
🇪🇪 Byzantines · Estonia
886
+15
🇪🇪 Malians · Estonia
763
+20
🇧🇷 Berbers · Brazil
877
-17
🇦🇷 Hindustanis · Argentina
871
-47
🇦🇹 Malay · Austria
835
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 276
29 177
27 166
20 120
17 105
11 64

Resources

Player Food Wood Gold Stone Spent Collected
1,300 175 50 0 1,525 1,298
800 250 0 0 1,050 1,114
800 200 50 0 1,050 836
950 0 50 0 1,000 1,293
850 25 50 0 925 1,074
450 40 50 0 540 748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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