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Black Forest

503440599Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 67m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
779
+13
🇩🇪 Persians · Germany
735
+15
🇩🇪 Persians · Germany
729
-15
🇪🇸 Teutons · Spain
709
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,643 11:57 16:47 39:12 ⛏ Fast Castle
15 1,035 11:01 19:54 33:05 ⛏ Fast Castle
15 1,015 10:24 21:57 35:58 ⛏ Fast Castle
13 877 13:57 25:51 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,355 43,395 28,005 3,680 117,435 126,277
40,260 20,375 21,420 4,515 86,570 96,732
39,470 14,375 18,830 4,100 76,775 91,707
25,680 26,813 15,765 3,255 71,513 106,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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