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Nomad

503440590Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 64m 0s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
585
+16
vs
🇨🇿 Turks · Czechia
591
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,793 14:19 26:30 43:35 ⚔ Fish Boom into Scouts into Archers
10 651 14:30 27:59 53:09 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,990 16,305 8,900 3,400 47,595 50,486
18,850 12,280 6,125 3,400 40,655 46,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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